X-Defiant

I'm proud to have been given the opportunity of designing and creating this benchmark character. I'm happy to see how he was used in the promotion of the game.

I was responsible for taking the previous phantom class and upgrading the design, while also working with outsource and helping them develop a cohesive character class.

I looked through reference art to get the aesthetic look and feel of the phantom class and then I created a concept sculpt. The Majority of my reference came from "Seven Frames" and can be found here. His work is awesome please take a look!

https://www.artstation.com/artwork/rzzrJ

In regard to design on Singa, the shin guards were concepted after my concept sculpt and the mask also had a loose sketch which I developed into its current design.

The Firefighter / Cleaner was different, he had a completed concept that was followed. The final character, (Sidney) I modeled and textured the upperbody the lowerbody high-res model was created by outsource.

The first image was created by reservoir creative but thought I would use it in my presentation.
The Art Direction on these characters were by Safy Saada and Carmen Chow.

It was a pleasure having contributed to x defiant and wish my friends at Ubisoft nothing but continued success!

Thank you for viewing my artwork,

~Abraham Valdez

Texturing XYZ displacements with additional modeling and alpha mask edits to improve head scan processing

Texturing XYZ displacements with additional modeling and alpha mask edits to improve head scan processing

Closeup of the additional displacements / alpha's on top of provided head scan

Closeup of the additional displacements / alpha's on top of provided head scan